WMDEVICEMACRSPRWorld>_x%x_y%yPerlin NoiseA>MACIDefaultO#@@SPRK@Coastal Overlay In??PAR2MACODefaultO#@@SPRK"Coastal Overlay Out??PAR2MACPSPRKCoastal Overlay Params??PAR2MACH Nico KornCoastal Overlay v1 CO produces a simple overlay for terrains intended to resemble coastal areas. Also CO is a strong oxygen antagonist. GFX0 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg½Żž¹ĽúȻºü|.0,13.r{{~lnUefP[`Syn{p~umzp_tveucuyvp{~(*%)*&x{~d~vgz{gwycuxbpsaleKH.RK2nP\yvRolLhdLgcIicnLmfKeaAg\:ybkfjVlj?bWstyn%'#')%ysp}zcsu^ns^ntMN7G@"IL5Ur`]s:naPji;`XGcaWute{~Ode*]K9fSU{aeqxA^Z7`R`utym%'#')%ys|~n|{^nq\lqew~NQ=HWBJzrBqkPx`ZJcc?c]8aXUsq^otKpi2v_GvN{=lcs7ZR+XIDueUt{tym%'#')%ys{}rasuZrt]Koi@kdDjdB}npe0l]7eZBxjBt(dQ;pa2ta]b=i_eS^c7h[>vJ|iztym%'#')%ysnxqNO4U_ZZiosaMuMnjOhiJxpAlb:e[PFqh1eUuho;nE~ppcMmiDme4YQOwq@uI|_tym%'#')%ysosfNOABB/HH0Y`PEE,HI0EE,CC)ED.DD)A@#epffztpeuz[8k^EvkDgb:zhK@tVjtym%'#')%yslpdCD:43'GH0DD)HH/AB+=<(AA,CD-EE.GG/@=_h[s\lpgz_}|EjcKlhO}O>tTc{z{tym%'#')%yslqeCC:/.#==*??+>>*43#21"76%::'??+EF.GG/?<`hW~ogx~wGjeY_KNhrtym%'#')%yslqeCD;*) %#&%#" # (&0. 42#87%77%CC-A@$QT=wxMgghgKLhzS~ntym%'#')%yslqeDD;)' # &#&#*(32"AA,?< fp`Ucgp|_DK~nZ`}tym%'#')%yslqeDD;)("      # 76%DD-B@%\cP\UAwO~WJvb}t{tym%'#')%yslqeEE;)(!       32#FF/HI0@?$`iYUFy=o>rKwbz{{{tym%'#')%yslqeDE;)'!      !;;(FG/FG/A@%nNy]bGmd`outym%'#'(%x~rmrfJKA10(*( )()(*(*((%0.$CD2LM5MN5LM3ycOy;[TKkfGxnCx_pSwqX}bunrsxl%'#&($tynnsgXZOHH>CC9BC9BC9CC9BB8BB9QQB[]I\^HZ[Dsyi}r_plFj]Ww\\}|d{uofsrwqvk%&#&'#SWNsxkjnbei^cf\bf[bf[bf[cg\hl_lpamrbotepugx~n~so{rgxlg~ppzpwxx|rwnvl~qsvt~rRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL?Sky Lighting LevelP1??Diffuse LevelP1Sun ColorP1Sky ColorCMB2SPRK??PAR2P1Methodation ModelmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthLightingLThe strength of the combination. High values cause a mroe pronounced effectHSELSPRK??PAR2P1G>?MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionCOLGSPRK??PAR2P1QR6Color4M\CHOSSPRK??PAR2P1MethodIMHSELSPRKj??PAR2P1?MinimumP1>?MaximumƁMP1=?FalloffP1Falloff typeP1Invert SelectionMCMB2SPRKp???PAR2P1MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthMLThe strength of the combination. High values cause a mroe pronounced effectCOLGSPRK??PAR2P1# ColorWCHOSSPRK??PAR2P1MethodcMHSELSPRK*^M\??PAR2P1G>?MinimumP1??MaximumP1<?FalloffP1Falloff typeP1Invert SelectionSELCSPRK`j??PAR2P1@>@StrengthonpeelCHOSSPRK??PAR2P1Method MethodIVRTSPRK??PAR2BLURSPRKj??PAR2P1Blur type**#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiusVpVQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independantUhScale independance ensures the effect doesn't change radically between a low and high resolution renderSELFSPRK`??PAR2P1gHeadingkkkIThe angle along the ground sweeping from the North (0 degrees is North).P1ZZElevation11CThe elevation angle above the ground (0 degrees is on the ground).BLURSPRK ??PAR2P1Blur typekk#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1 Blur radius11QHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant0hScale independance ensures the effect doesn't change radically between a low and high resolution renderCLMPSPRK ??PAR2P1>?Range1P1??Range2sP1TypeityceP1NormalizeeCHOSSPRKP??PAR2P1MethodMCHGTSPRK:??PAR2P1??Heightpe'The height to set the terrain level at               @@Main ExtentsSPRKCoastal Overlay??PAR2P1D??Max Cliff SlopeP1>?Max Beach HeightP1G>?Water HeightP1hSun Heading)