WMDEVICEMACRSPRWorld/>_x%x_y%yA>MACILayout Shape@Shape Maske@SPRKSmooth Layout In??PAR2MACODefaultske@SPRKSmooth Layout Out??PAR2MACPSPRKzSmooth Layout Params??PAR2MACHnikita/Nico KornA simple macro, removing unwanted edges. Works best when the shape mask is plugged in too. Visit nkdev.de for more world macine macros!GFX0 @PDUTfbxnw|}zwtojg~c{`x\sYoWjViWi[m`uhnuz~SdXpeqx|~nuzisxbpw]ptZsrXxrYtZv\x^|cjpty|mpw}mqsdkoblq^ms\pt]ww`|dhmtz~oqqglnfoterxfv|h|lrx|}|pqqnruov|r{tx~yz{y}~yyyrsssttwy|vvujkjkmmpsttz}|{||wwvijkinnmtury|v~z~|{|pqptvwruvjpqlsvnvzpx~r|tx}uuvklnhkmqvxu|ktwjsyit|jvkyn}rv|rsshjldhkejmktwt~htzeqxdrzdt}fvi{mrx{{|nopgikcgkagk_gkeotq}dszbpx`ry_szaw|e~jou{tuuklnfikdhk`hl\djYci_kqm}asx_sx]tx\ww_|{cgmrywy|qtvnqsjnreko`im[ekWaiT`g[jnk~\uuZvtZyt[|v^{bflqvz~{t|px|ksxeot`ip[fmVbjRafPcfXmlg~ZxtXysX|sYu]{`elpvyz|}}}}|zws}nzju|epx`lt]ipXfmScjPcfNfeXqld}W{sV}qVsXsYv[yahlquwxyxxwtqolzhves|`px[msXkoTikPhgNheNkeVulazUpSmSlSlUnVq[va~flptwvutrnljf|cx}_uy\ruXppUnmQnjOngMneLocSxh^wQjNgMdMdOeQhTkYs_{eiorrqpnlifca}|\zxZwsWupSsmQsjNrfKqcIq_PzdZpLbH^G\G\H]J_NcSiWp]wbgjllljjgda_{[wX}rU{pQylNxhKvcGs]DrYLz]UhF~YCVBTBTCUDVGZL`PfUlZq^xa~dfgeeca]{[xXtToRlM}gIzaFx\CuU@tRHzVPaA}Q>O=M=K=M?O@QEWI[N`QfVlXq[u]y^{^|^|]y[vWsUqRmPhLdH~^D{XAxR=vM;uJD|PKY<~J9G6C5C5D7E9G;MAREVI[N`QeSiTlTmTnTnTmQkPhNeLcI^FZC~V@}Q{IHT7|C2y?0y=-y;-{;.~<0>2B7G;J@PEVHZK^M`MaMbMbKbK`J^I\EYCU@Q=M:}H6zC2v>0s;7tABN1v<,r8)p6&n3%o2#r2$v4'{6+:/?4D9J=N@RCTEVFVFVEVDTBSAQ>M-v<+p8'k3#f/`,(c27uC#e0`)]$[![\`!e"h#l$q( v-${2(6+:.>/?1?1@1?0?/{<,x:*t7'q5$k1!f-a)\$W!!\*2n=](W UUW Y'`-c/e.g)i'k%m&q)t,"u/#v1$v2%v3&u3%r2#o0!l0h,e(a%\"XTS\2,g5U PQT$Y2_AgLiQlOlHk>i3g*h&g%h$h%i&h&g&e%d$`$\ [XVS S%V1 cK%`-ROS+Y>aRhbpntvxwytwks]oOkAg6d.d*c'b%`#^"]"Z#Y#Y'X,Y2Z=]HaW%nm1g9[.]<$dQ&ke(rv*y-./0.-,+{)}o'yd&u[&sU&qO%oL$mL$lL$kM%lS&mX&n_'qh(sq)ty,x;SPRK2Smooth Layout Help??PAR2BLURSPRK??PAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independanthScale independance ensures the effect doesn't change radically between a low and high resolution renderHSELSPRKA??PAR2P1?MinimumeP1333??MaximumR* P1>?FalloffdlandsP1Falloff typeauP1Invert SelectionR* CURVutI;7t;<=sI<"{<6<}B>}> >h2 >\P>m>5>>>>y">&>2)>OM,>og/>!2>e5>98>;>>>A>E>(H>>K>TN> iQ>}T>W>.Z>(]>`>zc>f>i>m>up>-s>;v>Iy>%W|>c>7>>C>ȅ>L>Hш>`U>"ً>\>ߎ>\b>>f>s>i>>Kk>>Vk>>i>>f>>Hb>eߦ>\>gة>KT>Ϭ>J>uů>?>s>2>>0$>7>>>>w>>b>>L>>`3>N>>>&>m>>M>>+>[>E>u>>N>>%>>>d>>:6>:>>l>>8>͝>i>of>>,>>>Q>C>&>nq>>(.>>7t?R"??}?*???Q0?4?‡?2??z?2 ? ?7 ?w/ ?` ? ?-) ? ?x???.m?W?%?^??s?L???7??_}??m?b???E???#??8a?M??O: ?; ?s!?"?"?G#?#?|$?%?}%?I&?&?c{'?(?K(?B)?)?p*?4+?+?.1,? ,?~Z-?-?!.?P/?/?i:0?R0?]1?1?{2?3?m3?.4?4?L5?5?g6?6?}7? 8?8?$9?˯9??::?@:?M;?;?_???ω??=@?5@?A?A?L B?dB?&C?*C?)D? D?+E?E?+F?F?)G?:G?&H?qH?R I?I?J?J?K?bK?TL?|L?L?/nM?%M?]N?N?KO?O?t6P?hP?Q?͓Q?=R?+zR?R?^S?S?@T?(T?!U?[U?.U?}mV?GV?HW?MW?!X?;X?iX?cY?2Y?6Z?Z?l[?qp[?[?>\?M\?0 ]?p]?\]?9^?b^?_?@c_?`_?&`?`?`?tHa?ܧa?b? eb?b? c?|c?c?d4d?hd?d?Ce?#e?e?/Nf?ߥf?f?Sg?g?g?Sh??h?h?6Oi?١i?i?mEj?]j?j?6k?ƅk?pk?"l?pl?l?b m?/Um?jm?m?'5n?~n?n?o?Wo?o?o?+p?pp?ݵp?&p?=q?q?q?vr?Fr?r?r?is?mFs?ۄs?s?s??M?D\?0j?~w?.?@????W?Q??j?? ??/???B? ?6????SPRK??PAR2P1??Curve PowerP1?Auto SmoothPULLSPRK_R* ??PAR2@@@@Main ExtentsSPRKSmooth Layout??PAR2P1Blurine the two inputs. See the"Sets the amount of blur performed